Breakdance fighting and TF2 thoughts

30 11 2007

Here’s a VERY quick little diddy I did for a fun work challenge. I actually had a plan for a breakdance fighting game recently. The cat’s out of the bag though. Hopefully someone will find the idea and run with it!

DeMercer_BDF

BDF_c
Quick color mock up.

Now to more pressing matters… Team fortress 2. Now I’ve talked about how great the game LOOKS. I mean the amount of talent they have art-side is befuddling. Seriously… I’m flummoxed at the thought, but in addition to art, the game design gets some crazy props.

What we know: This game is immensely fun. There’s nothing more fun than joining a team who knows how to work together and dominate the opposing team. It’s fun playing a game that when you choose another character class it’s almost like playing a completely different game. Getting used to maps is great too. Knowing where to go, where to hide, what to defend. Being the one to secure the enemy intel or being the last one up to a control point ending the round is such a great feeling.

But…

How did Valve trick me into feeling rewarded when I’m losing? I think games should always be more rewarding than anything else. That can mean different things for different games, but the general idea is to keep the player WANTING to play. That takes thought and planning. I can’t BEGIN to imagine the thought that went into the ass-backwards way of making the player feel rewarded when he’s getting dominated. Somehow Valve has hypnotized me because I can’t help but smile when a good sniper picks me off when I least expect it or when I roll around a corner guarded by a well placed turret or even seeing my body parts fly when I under-estimate a soldier’s rocket launcher range. It’s crazy, but it’s true and I’m still trying to get my head around it.

The game is so much fun. If you haven’t played it yet, you should. This coming from a guy who HATES first person shooters. Not because they’re all bad, but because I’m so bad at them. Play it. Hopefully Valve has more in store for us.

-D





Atherol

29 11 2007

Character for a game art competition. Just re-colored it really. Hopefully I’ll learn how to model from Gabe and maybe do something good. I’ve never really modelled a character before so… we’ll see.

Let the great experiment BEGIN!

Atherol_color





More Speed Painting

16 11 2007

Kind of a hack job all the way around. From concept to color I really didn’t think these out too well, but here they are.

OneHunnitYers_DeMercer





Ratatouille not pushing the envelope…

8 11 2007

I never thought I’d curse on my blog, but…

“What this decision really means is that it’s now down to a contest between Beowulf (emblematic of the new realms and wonders of mo-cap digital animation that are now upon us) and Ratatouille (a perfectly respectable and in fact beautifully rendered example of ’90s style animation). What makes this extra significant is that one of the old-guard voices who opposed Beowulf’s Oscar- qualification is Pixar animation chief John Lasseter, who executive-produced Ratatouille.”

… … what the FUCK???!!!

Jeffery Wells is an idiot!

Tomorrow morning should be interesting. Some possible regret about this post? Probably not.





Ratatouille on DVD

7 11 2007

remy

I was worried when I didn’t see the THX logo. My Pixar DVDs look better on my upscaling DVD player than any of my other DVDs and they’re all THX certified, but I have to say, Ratatouille is the best looking DVD I have. It’ just weird not seeing the THX logo. I wonder what they used to master the DVD in lieu of THX. It does say “Digitally Mastered”, but what does that really mean?

Regardless, Ratatouille is a GREAT movie and the DVD looks wonderful on my TV. I’m happy… for now. Soon I’ll need more Pixar :)

Oh… and sorry about the re-use of the Remy sketch.